Previously on Retro Arcadia, we took a look at Deathstar Interceptor – a game I first came across being advertised in the May 1985 issue of Computer & Video Games magazine, liked the look of, but wouldn’t play for decades.
I won’t bore you with any more recapping because you can read all about it right here, but I will just mention again that the Commodore 64 version was very much an afterthought in the advert…
I recently went back a year or so further into the C&VG archives, to July 1984 specifically, and that gives us a bit more to go on than the assumption that it was an afterthought because it’s a stinker in comparison to the Spectrum version. Which it certainly is, but with this new context, it’s all about the Spectrum because the C64 version had been the subject of previous advertising. And the headline might confirm this, with the fight continuing on the Spectrum because the C64 version appeared already. Maybe?
Apart from the word “Deathstar” we are not really getting the very in your face Star Wars vibes of the Spectrum advert, so we are possibly pre-licensing of the Star Wars theme tune. And when we previously mocked the C64’s hamburger and coat hanger enemies, they might simply have been what was there in this original(?) version before any Star Wars association – as loose as it was – materialised on the Spectrum.
A disservice then? Absolutely not! It’s still garbage, though that does make the outrageous advertising blurb even more comical. And I quote…
52K of pure machine code giving you 12 screens of 3D graphics, super smooth 3D animation, unbelievable sound effects music, 4 skill levels and hiscore table… this is the ultimate challenge? This game has to be played to be believed! You have not seen what the Commodore 64 is capable of until you have played Deathstar Interceptor! – Commodore 64
You’re really better off not knowing what it’s capable of if that means playing this awful game! However, thanks to this advert you don’t even need to, because look closely and in one final twist, their strange insistence on showing every gameplay element on offer in tiny numbered screenshots includes “Victory (Screen 12)” – the end game screen!
History once again teaches us everything if we care to look. And I’m glad I came across this older advert and could maybe shed a bit more light on this version – and a bit more context on the Spectrum version – of a true Star Wars (or not?) curio.