Most Hours Spent in Gaming

Most Hours Spent in Gaming

Here’s some more pure self-indulgence just because I can’t resist a list, so feel free to go and do something less boring instead! My recent examination of Elite versus Perils of Willy (here) – as well as passing the 500 hour mark in Animal Crossing on Switch – got me thinking about what games I’ve put the most time into over the decades. There’s no question about the first two, both running into thousands and thousands of hours:
1. Kick Off on Atari ST
2. Elite on Atari ST

Kick Off is my second favourite game of all time. I can’t imagine the hours I spent either playing against my brothers or in the complex single player leagues and cups I invented where every player had a name long before that kind of thing was a thing. We turned it into far more than a top-down football game, and it extended the life of my Atari ST into the late nineties, way beyond when the first PlayStation should have consigned it into the loft.

Elite is also well within my top ten games ever, and unusually for me, that opinion is not exclusive to me either! Early experiences of the space-trading sim on the BBC astounded then fascinated me, but this version absolutely captivated me. A game that never knew there were limits from the outset, and equally there were no limits to playing it, pretty much forever.

Building out my top ten, I’ve got some other contenders that immediately spring to mind in no particular order yet:
– Pro Evolution Soccer 4 on PS2
– Pro Evolution Soccer 2008 on PSP
– Destiny on PS4
– No Man’s Sky on PS4
– New Star Soccer on iOS
– Animal Crossing New Horizons on Switch
– Football Manager on C64 on Pocket PC
– Tetris on Game Boy

Thinking out loud, I reckon Pro Evo on PSP then Tetris then Pro Evo on PS2 make up the top five. The only actual point of reference (at 500 hours) is Animal Crossing, and I’m going with that next, followed by Destiny and No Man’s Sky. To round out the top ten we’re going pre-smartphone, emulated Football Manager, and its spiritual descendant (and on actual smartphone) New Star Soccer.

My wife used to go nuts about my PSP always being in my hand every evening, but actually I think it was the fact I only ever played Pro Evo that annoyed her! It was full season after full season on there, even though it was about as predictable as old-school Scottish Premier League, with only a couple of teams ever in the reckoning! Actually, in a strange twist of fate about seven years later, my top goal scorer’s son and my son would become best friends in real life!

I am very familiar with the Tetris Effect. Not the game (for motion sickness reasons), but the phenomenon. I was playing Tetris every waking and non-waking hour like it or not! I loved my Game Boy, and Tetris never stopped being an integral part of its joy, through my sixth form years, university and buying at least three houses!

PS2 Pro Evo was the first to rekindle that Kick Off experience, and now everything looked just like on Match of the Day, and like on PSP later, I didn’t need to keep score for my league and cup fixes. And that Master League was just awesome – no matter how good you got, it always seemed to come down to the wire between you and one or two rivals!

I very rarely buy a game day one, but I knew that with Animal Crossing New Horizons I’d be getting incredible enjoyment and incredible value from whatever the asking price. In under two weeks I’d played more than 50 hours, and we’re now over ten times that. It’s the ultimate in gaming escapism, making the mundane as addictive as crack!

Destiny might have delivered less than it promised in the eyes of many, but not me! The shooting is as good as it’s ever got in any game, but the continuous search for upgrade materials through a continuous search for whatever was going on in that time and place you were in provided exactly the same addictive quality as Animal Crossing; it’s a different type of mundane, but you still can’t stop! Until you move to the country and have terrible internet…

Given what I’ve said about Elite, it’s no surprise that infinite space-trading discovery adventure No Man’s Sky rounds out my top ten, and it’s a game where tinkering eventually killed it for me. I was so happy with this game when it came out – unlike the rest of the world – and the first few major updates added loads to the experience that maybe should have been there previously. But the updates kept coming, and still keep coming to this day. And the one that made my sprawling moon base end up floating in the air and completely inaccessible was the beginning of a sadly quick ending.

Football Manager was one of the first games I played on my friend Paul’s Spectrum, then played it endlessly when I got my own, but it was on that forgotten pre-smartphone gadget the Pocket PC is where I spent the most time on this. It was great for emulating the C64, and this game was great for emulation. And it’s another that used to drive my wife crazy for all the aforementioned reasons!

Moving from football manager to player, New Star Soccer on iOS is one of the most addictive games I’ve ever played, to the point that in the end I knew I had a problem and had to go cold turkey! Unfortunately (or fortunately, for my sanity) it’s now a great example of a premium game destroyed by free-to-play mechanics. As well as excessive tinkering. Again.

I’m mostly happy with my top ten, but there’s also a few wildcards that I’m struggling to quantify versus the others; I just have a hunch that they might also be up there too!
– Snoopy Tennis Game & Watch
– Alto’s Adventure on iOS
– V-Rally 3 on Game Boy Advance
– Game Dev Story on iOS

Snoopy Tennis was ubiquitous in my hands in the first half of the eighties until I got my VIC-20. Likewise in the early 2000’s, I was travelling loads and always had V-Rally on the go on my GBA, and have barely taken a break from playing it since. And by 2015 I was travelling insane miles all over the world, and Alto was my plane and hotel time-killer… Until it was almost usurped by its successor in 2018 then along came Sega Ages Out Run on Switch a year later! Game Dev Story on iPhone figures here somewhere too, but in a much more concentrated time period – I went completely nuts on that for a couple of months when it came out; also one of the most addictive games I’ve ever played!

As an aside, I can probably pick out my longest narrative-driven play-throughs without too much thought, and because they weren’t long ago I even know the timings:
1. The Witcher 3 + some DLC on PS4 – 95 hours
2. The Legend of Zelda: Breath of the Wild on Switch – 90 hours
3. The Elder Scrolls V: Skyrim – 80 hours

None of my long games list or my wildcards are much of a surprise to me. Unsurprisingly! But what I’d never thought about before was how many of these are football-related! I know your typical FIFA player is probably out-playing anything on my feeble list here every single year, but I don’t play stuff like that. Apart from the 50% of these games seemingly being stuff like that of sorts!

Wow. This wasn’t supposed to turn into an identity crisis! And let’s not even go to why a 48-year old man is spending 500 hours playing Animal Crossing in under six months… But ignoring all of that, I’m okay with representing on Atari ST with my two big hitters, and Kick Off is still my second favourite game of all time and Elite is still in my top ten, and that’s pretty cool, so let’s just stop there where everything is good with the world!

The Battle of 1984: Perils of Willy vs Elite!

The Battle of 1984: Perils of Willy vs Elite!

Back in October 1984, as was usual, I was avidly flicking through a friend’s new issue of Computer & Video Games magazine. A couple of months later I’d be starting an almost decade-long collection of my own, but for now reading it second-hand was just fine because devouring almost every word together was part of the fun!

And I very much remember this issue for one reason – there was a kind of review feature on the Amstrad CPC, which had come out in April that year, and there was screenshot of a ghost in front of a castle that I thought I could program on my Commodore VIC-20, so I duly borrowed the magazine and if I remember right I actually did it, though any evidence is long since gone!

Flicking through it again more recently, exactly 36 years later in fact, just past the CPC ghost castle and the feature review of Avalon on the Spectrum (a game I still can’t get excited about), a couple of reviews jumped right out at me from the very same page. I’m sure that 12-year old me took them in at the very least, and one of them might have even influenced a purchase I’d be making a few months down the line, but I’d certainly have had no concept of the significance of these games to me as a 48-year old with his utterly nerdy but highly curated (and very extensive) list of his favourite games of all time!

The first of those games was Perils of Willy for the VIC-20 (+16K Expanded). You’re Willy of Miner Willy from Manic Miner and Jet Set Willy fame over on the Spectrum, and you’re in for a brutal platformer as you travel home from a boozy night out, collecting musical notes that are hanging in the air and avoiding manic geese and stuff on the way. There’s no doubt it’s still my favourite game on the VIC-20, and overall it sits at seventeen in my all time favourite games list! I’ve written a load on this here, and also on the 2020 Spectrum port here.

What I’ve not written about elsewhere (yet) is the other game that jumped out at me. This one is also a bit special to me and – possibly more-so than Perils of Willy – is a bit special to lots of other people too… Elite for the BBC B computer! I think it was my friend Thomas that had a BBC, and assuming it was I remember watching him play Elite a couple of years later, fascinated by the enormous scale and scope of it all. And it was definitely him that years later copied it for me on the Atari ST, and lent me the 64 page manual that was then illicitly photocopied so I could answer the “first word on page x” security question every time you loaded it up! It is also definitely that wonderful version of the original limitless space-trading adventure that sits at number nine in my favourite games of all time list!

My lovingly curated favourite games list now numbers 200, and as I look at it now I can see the final game on there is Southern Belle on the Spectrum (which I covered here), and now I’m thinking that can’t be right so will no doubt be spending hours poring over it again later! There’s no way I like Tai-Pan at 199 more than Southern Belle. Outrageous! And to give it some context, that’s two hundred out of thousands of games played since the seventies. Super Mario Bros. didn’t make the cut. Ocarina of time is there but doesn’t crack the first hundred. My list isn’t a normal list and it’s certainly not easy to get into!

Which makes those two games, reviewed on a single page in the November 1984 issue of Computer & Video Games magazine, very special to me indeed, but how did they fare with them?

Perils of Willy is alright by C&VG! They’re impressed by faithful transition of the Willy character from the Spectrum, and seem to like the gameplay set-up because it let’s them make willy jokes. They talk about the enemy dogs and balloons, though I think they do underplay quite how nasty these things are. This really is a tough-as-nails old-school platformer, even by 1984 standards; though having just been playing Hunchback on the Spectrum as I write this, it certainly wasn’t the only one! They conclude by saying it’s not as good as Manic Miner or Jet Set Willy (but I don’t see either of them on my list!), but it is one of the best “climbing” games they have seen on the VIC-20. I like how descriptive reviewers used to get before “platforming” became a generic term, which can’t of been much after this?

Anyway, here’s the scores they awarded Perils of Willy:
Graphics 7
Sound 8
Value 7
Playability 7

Elite next, and let’s keep in mind, this might be number nine in my list, but has regularly topped proper best game ever lists for decades! I absolutely love how this review starts… “Put simply, Elite is a flight simulation game for people who can’t normally get to grips with flight simulations.” I also love that almost 50% of what in retrospect might be deemed one of the most important games they ever reviewed is dedicated to the manual, the reference card with commands on it and the 48-page novel you also get in the box. They gush over the graphics, and rightly so, as this was some pioneering 3D going on here, right on the BBC B! One of the BBC computer designers, Sophie Wilson, once called Elite “the game that couldn’t have been written” and C&VG also point out its complexity – possibly the most complex game ever produced on any system. Quaintly, they also mention the ability to save the game because “it’s going to take some time to complete the mission.” I’m assuming they hadn’t “completed” it when they wrote the review! Then in a final bizarre twist, they invite readers to submit their high scores to them…

Here’s the scores they awarded Elite:
Graphics 10
Sound 5
Value 7
Playability 7

As a quick scores on the doors, Elite wins outright on graphics, Perils of Willy sounds better, they both offer exactly the same amount of value for your pocket money, and they are both equally good to play. Where to begin…

No discussion needed about graphics. Perils of Willy is a 2D climbing game on the VIC-20. Its dogs and geese are among the best looking on the system, and there’s some nice animation going on in the balloons. I’ve also always loved the way certain sections of floor fall away from under you as you walk over them. But they’re not the best graphics on the machine – Jetpac and Skramble spring to mind at definite 8 out of 10’s – but I reckon for the end of 1984 and a bit too much sprite flickering, that 7 is about right. Equally, 10 is about right for Elite! The wireframe 3D models flicker a little, but apart from that just look at it now and everything still moves so smoothly, and that hyperspace jump is still a treat! There’s also loads going on in your cockpit, with the dual radar and no less than fourteen different indicators surrounding it. And 3D like this back in 1984 was just jaw-dropping. Incredible stuff!

Sound is a little more interesting! Elite’s sound is functional and nothing more. There’s not a great deal going on when you’re not shooting stuff and 5 out of 10 might be a point or so on the low side in my view, but is in the right ballpark. Over on Perils of Willy, we’ve got 8 out of 10… And I can only assume that’s for sheer amount of sound rather than quality!!! If I remember correctly, there’s a quite jarring death sound that is perfectly apt, and a beep when you collect a musical note. That’s your sound effects. But on top of those is a non-stop loop of the first 8-9 seconds of a VIC-20 – with its three pulse wave and one white noise generators – rendition of the opening of Led Zeppelin’s Stairway to Heaven. And it will drive you completely nuts! Actually, play it enough and you desensitise, but it really is a piece of work on your ears!

With the benefit of 2020 vision, if I was reviewing these games I’d be giving them both 10 out of 10 for value! As I write I’ve just gone over 500 hours in Animal Crossing, but Elite – together possibly exclusively with Kick Off – would be in the several thousands. Granted that’s the Atari ST version, but I don’t think it would have been much different if I’d owned a BBC back in 1984. No one is playing thousands of hours of any Willy game, but there’s no doubt I got my £5.95’s worth out of it! It was the first and possibly only game I ever left a computer secretly running for days for because, unlike Elite, you couldn’t save it and I wanted to get the most out of my infinite lives poke! But also unlike Elite, I still play Perils of Willy regularly today! Back to C&VG’s scores though, in the eyes of a normal person I reckon Elite is being a little harshly scored here. But I’m also not sure they got what Elite actually was when they were reviewing it – that review really doesn’t stink of greatest game of all time material!

Finally, we have nice subjective playability. I’ve always read that as how good something is to play. And I don’t think you can really compare how good a platformer is to play versus a space-trading sim, but again, I’ve got to veer on the opinion that Elite is being hard done by here – as said just now, 7 out of 10 for anything does not scream best (or even ninth best) game ever! I’m wondering now if the fact that Elite was so ground-breaking had a negative effect on some of these early reviews; that people just didn’t get it, or alternatively couldn’t quite comprehend the vastness and complexity of what they had in their hands because they’d simply never seen anything like it before. It didn’t just define the space-trading with a bit of combat sim genre, but also defined a lot about video game design full stop. As the only reference point for gameplay in any context in this review, the playability score surely has to be as much higher as it can be! Subjectively speaking of course… Oh yeah, while we’re being subjective, 7 out of 10 also stinks for Perils of Willy!

In summary, I actually love that my old VIC-20 favourite Perils of Willy is scoring on par with Elite in my favourite old computer games magazine! But before we say goodnight, let’s quickly see how other games reviewed in the same issue stack up against one (two!) of the greatest games of all time!

As mentioned before, wizardy adventure Avalon on the Spectrum is this month’s marquee game, and apart from graphics it’s beating Elite significantly on every front. As an aside, I remember being really impressed by how this looked on the Commodore 64 when it was reviewed, but the Spectrum version just never did it for me. Maybe I need to pull myself together and give it a proper go now I have a proper yardstick for how good it is! American election sim Election Trail on C64 is next, and whilst they conclude by saying it’s not a game you’d buy for its entertainment value, it’s still out-scoring Elite on playability! As is the Spectrum port of one of my Atari 2600 favourites, Enduro. Falcon Patrol 2 on C64 wins out on everything except graphics, as does Pi in ‘Ere on the Spectrum, which looks a bit like Boulderdash but I can’t say I’ve ever really paid much attention to! The reviews are getting more brief now as we move down the pecking order of C&VG excitement, but Spectrum Piromania, Terrahawks and decent Manic Miner-a-like Frank n Stein, as well as BBC Crawler, are also outperforming Elite on all but graphics. Now a bit more colour on the page again, and Bird Mother and Gumshoe on C64 are trouncing all over Elite and even coming close on graphics with 9 out of 10 each. Same for the full-page (and fully deserved) spread on Pyjamarama, which is in all honesty the first recognisable game for most that we’ve covered here in a while! The Wally (not Willy) games on the Spectrum were always lookers, and that deserves its 9 out of 10 for everything except sound, which only got 8. Next we’ve got Activision classic Zenji on the C64! It’s a maze game that looks like something on an old Atari machine, and despite being “all in all a fairly dull game” is still more playable than Elite. And Perils of Willy!

Moving into the special section they’ve got this month for MSX games, which strangely has its own scoring system, we can still easily conclude that Comic Bakery is better than Elite on all fronts except a narrow miss on graphics. And finally, also on MSX, we have classic Konami penguin ice-skater Antarctic! Again, not too hard to draw a conclusion…
Additive quality 10
Lasting appeal 8
Graphics 10
Overall 10

Keep in mind that even though lasting appeal is all that’s stopping it being the perfect game, it’s still out-lasting the thousands of hours worth of gameplay available in Elite and the decades of challenge in Perils of Willy! In the words of the reviewer, “I recommend this family game to anyone who has an MSX computer. It’ll be remembered as a classic.” And I want you to remember that the next time anyone tells you Elite is the greatest game of all time!

My Life With… Paperboy – ZX Spectrum

My Life With… Paperboy – ZX Spectrum

It’s easy to forget there was TV outside of Miami Vice in 1986, such was its influence on the style of a 14-year old at the time, but it did exist! The Chart Show started a 12-year run, and would become almost equally influential later for its indie or rock chart every other week… Winona by The Drop Nineteens, in my top three favourite songs ever (behind The Cure’s Pictures of You and Ride’s Vapour Trail, if you’re interested) was found there. I seem to remember Today by The Smashing Pumpkins too, and bands like Faith No More and Suede. Shame you had to sit through so much crap to get to those five minute slots, though we were, of course, entertained by Samantha Fox’s Touch Me on there in its first year, so you got something else worthwhile out of it sometimes! I was also a big fan of courier-cum-detective Boon, which would be around for another six years from then, though I always feel that over time it got a bit eclipsed by the adventures of sexy antiques rogue Lovejoy, who first appeared in 1986 too. We also got Neighbours for the first time, most hours of the day from what I remember!

Over on kids TV, which I was becoming a bit more choosy about by this point, the biggest thing happening was probably Zammo’s ongoing slide into heroin oblivion on Grange Hill; if only he hadn’t made such a big deal of winning the moustache-weighing competition, he might have got away with it, and we’d have never had to suffer Just Say No… We also suffered the end of Bananaman, Robin of Sherwood and the wonderful Terrahawks, but we did see the launch of Gaz Top’s Get Fresh on Saturday mornings (though he was still no Sarah Greene), The Trap Door (which also spawned the best looking Spectrum game ever), and a quiz show that no one remembers called First Class…

No one remembers First Class because the majority of the programme was completely forgettable – a BBC1 kids quiz show with general knowledge and popular culture rounds for teams representing their schools. But make it through those, and things got interesting because the last round was an arcade game round, where members of the team were nominated to compete against each other on Hyper Sports or Paperboy, and I think 720 too. And for me at least, there was no better advert than seeing any of them for the first time than on the living room TV! If only they had home computer versions… If only I didn’t have a VIC-20… As an aside, when I said the majority of First Class was “completely forgettable” I was doing a disservice to its presenter, Miss Great Britain 1984, Debbie Greenwood, who could definitely give Sarah Greene a run for her money!

Of course, in the grand scheme of things it wouldn’t take long for the home versions of all three to arrive – and fine ports they all were – and my Spectrum +2 wasn’t far behind either. But for another 20 years, my only experience of arcade Paperboy was that tantalising segment on First Class! I eventually got my hands on the arcade version on the PlayStation Portable no less, as part of the Midway Arcade Treasures: Extended Play compilation, which also included 720 and around 20 other arcade wonders. The whole thing was a modern wonder, but it was on a tiny screen, and it would be another 10 years (2016, in case you’re keeping track) before it turned up in Lego Dimensions Midway Arcade level pack and I got to play it on a much bigger screen than originally intended via my PlayStation 4!

But now we’re way ahead of ourselves, and we need to get back to the origin story. Paperboy hit the arcades in 1985, complete with its bicycle handlebar controls that were actually a modified version of the yoke found in the greatest arcade machine of them all, Star Wars! This meant you were pushing forwards to speed up, back to brake, then steering your bike left and right as normal… If you’re bike had an X-Wing yoke instead of handlebars, which is now the greatest bike of them all! Anyway, there was also a button on either side that allowed you to chuck your newspapers…

The game had you, the paperboy, delivering newspapers to your subscribers down Easy Street, Middle Road or Hard Way (also the three difficulty levels), every day from Monday to Sunday. You start with a minimap of the street showing where your friendly neighbourhood subscribers are, and also where the villainous non-subscribers are, though you will pretty much ignore this as one lot live in bright houses and the others dark houses. You need to deliver the newspapers by throwing them at the mailbox outside the house, ideally, which gets you the most points, and if you get them all you’ll double your score. This will also win back any non-subscribers you’ve lost previously because you missed their house. You also get points by vandalising non-subscriber houses, and smashing one of your newspapers through a window is still one of my favourite things in all of gaming! (Closely followed by breaking what I think are gravestones you can bust in half)! But don’t go too nuts because you’ve got a limited supply of newspapers so keeping your subscribers happy needs to be your priority, though you will come across refills on the way.

All the way down the street you’re avoiding hazards like bins and rampant tyres and lawnmowers, cars, go-karts, pets, skateboarders, breakdancers and all kinds of crazies that will spell instant death, losing you a life but thankfully allowing you to carry on your journey until you run out of them. Get to the end of the street and you’re rewarded with a go on the training course, with ramps to jump over, moving obstacles and targets to throw your remaining papers at for more points. Including this was a genius move, because whilst they already had a unique game in an isometric racer that involved delivering newspapers, they also hit on the massive BMX craze in the mid-eighties with the training course that pretty much sold the game by itself! Anyway, get to the end (or not) and you’ll get your daily totals and any cancelled subscriptions, and you’re onto more of the same but harder and with different things to kill you on the next day.

The home versions started appearing in 1986, and would eventually be available on pretty much everything you could imagine, but I guess I picked up my Spectrum version around Christmas 1987. And it’s a fantastic conversion! The main gameplay area – about two-thirds of the screen – is presented in a blue and black monochrome with some lovely colour-clash provided by the odd garish obstacle! Apart from the lack of colour and things being a little on the small side, the impressive attention to detail of the original is all present and correct, and that transfers to the gameplay itself, which feels exactly how it should at it scrolls along at a fair old whack. It’s just as tough too, but like the original is never overly punishing once you get used to what’s happening and where you need to be to avoid it – for the first couple of days at least!

I did get the Atari ST version a few years later, in one of those awkward oversized cassette-style cases it used to favour, though I don’t really remember playing it much. From what I do remember, it was pretty much the arcade version, with big colourful graphics and a lot more sound than the incidental beeps the Spectrum version managed! I played a fair bit of the Game Boy version too, which was like a mash up of my previous two versions – big graphics, great sound, all monochrome! Very impressive though, but not as impressive as the final version I’m going to mention, which I’ve only played on emulation but is a real technical marvel – the Commodore 16 / Plus 4 version! Considering this would have been squeezed into about 12K of code, it still manages to at least resemble and, more importantly, feel like the arcade game (if it was slowed down a bit).

I’ve only ever played the SNES version of the 1991 sequel, Paperboy 2. This time you could be a papergirl if you wanted, and you were delivering to both sides of a more elaborate road as even more bizarre obstacles got in your way. It’s fun but it’s all a bit soulless though, and there’s no way I’d ever load this up when there’s so many ways to play the original… Which I probably still wouldn’t load up while my Spectrum +2 is sitting right here in front of me!

My Life With… Ghosts ‘n Goblins – ZX Spectrum

It’s high summer 1987, and after a week away from your beloved Spectrum, you’re faced with the choice of which new game you play first – Ghosts ‘n Goblins or Southern Belle (see previous post). Only ever going to be one winner, especially when you’ve spent the last couple of years reading about a stunning looking arcade game where you fight your way through a graveyard to rescue a princess from The Great Demon Lord himself! 

By this point, I was into Slayer and I’d seen The Omen, An American Werewolf in London and Poltergeist, and had a good idea of where my cultural bread was going to be buttered for the rest of my life, so was always going to be attracted to something like this. Released by Elite on home computers in 1986, this devilish platformer sees your knight in monochrome armour going from the most iconic graveyard ever to a forest, a ghost town then various bits of a castle, shooting various types of pick-up-able weapons at zombies, bats, crows, skeletons, Satan and some exotic looking demons. 

In reality though, you’re jumping over gravestones and shooting skeletons and zombies for a few seconds before losing your armour and running about in your pants for a bit before dying and restarting. I think at the height of my expertise I got to the first boss, a winged demon that bounced around at you. Funny thing is I never thought about it being that difficult – which retrospectively I now know it to be notoriously so in the history of gaming! I was more than happy in that graveyard, and never even considered there being more to the game than this. (Which ironically there wasn’t much more of on the Spectrum). Just die and restart without too much frustration, which is one of the many qualities that makes this a classic of the eighties on any platform and one of the best games ever. 

The Spectrum version looked just like the arcade, minus the colour. That’s not to say it wasn’t colourful – tons of colour clash all over the place and because Arthur took on the colour of the background, you often found yourself lost in it! Unfortunately the sound didn’t translate so well, but met the usual low expectations. It played great though, and I can still feel the stiffness of the Atari joystick as it got wrenched from left to right and back again to chuck swords at enemies coming from all sides. An absolute classic, until your best friend got it on C64… Now that graveyard really is iconic!

See you next time.