This is part two of my journey (part one here) through Apple Arcade’s month-long free trial, with the games I played in the order I played them…
For most people there’s probably not a lot to not like about the stylised undersea exploration of Shinsekai Into the Depths. Unfortunately I’m rarely most people, and there wasn’t much I did like – the art style, the gameplay, the premise (or lack of), the progression… All completely unjustifiably so, but sometimes some people don’t like some stuff. There’s clearly a decent game there if that’s your bag though, so try it and you’ll probably like it!
Lifeslide starts as a beautiful, zen-like game involving flying a paper aeroplane through the different stages of life, and it really feels great on a proper controller. But a couple of levels in you get to infancy, and I can’t get past it. I’ve tried over and over because I really loved the start and thought I’d love the rest… definitely not zen-like anymore, but I think it still should be. A quick Google search says I’m not the only one too. Something not right in a game that could easily be so right!
Speed Demons is a gorgeous top down racer with huge nods to both Spy Hunter and Super Sprint that feels absolutely fantastic to play on the touchscreen, less so on a PS4 controller. Split into loads of chapters, each with Burnout-style challenges from simple races against Speed Demons to takedowns and escapes, all taking place on a packed, neon-infused motorway. Not much to it but who cares when it’s this much fun!
I’d not come across Possessions until I read an Apple Arcade hidden gems article, where none of the others were exactly hidden. It’s a single-sitting, very easy-going perspective puzzler, superfluously chronicling the life of a family and the life of their house. Despite almost no challenge, the core mechanic is very relaxing and the art style and music work well. Completing the short story unlocks an augmented reality mode that seems even more superfluous than the story that held my attention for seconds. I don’t think I’d pay for it standalone but worth a download and play-through on here.
At this point I went back to The Pinball Wizard, which I’d previously enjoyed then binned off for its frustrating checkpointing. More on that here! There was something very compelling about it though, and I had to go back and finish it! It never gets less frustrating, and you’re still doing the same levels over and over until you’ve levelled it enough to push through, but it’s a lot of fun. If you’re after a rogue-lite / pinball crossover, you could do a lot worse!
What the Golf? kind of plays like a golf game, but sometimes it’s also Super Mario or a football match or a BMX ride or a planetary gravity simulation or ten-pin bowling with a Persian rug instead of a ball, or just about anything else that might involve moving an object from one place to another, meaning it’s not really a golf game at all. As well as huge variety across a huge number of levels, it’s also genuinely funny, and constantly surprises with its inventiveness and cultural awareness over hours of gameplay. Another must-download from Apple Arcade, and another real justification for the asking price.
Four games dropped a couple of weeks after Apple Arcade launched, three of which I didn’t really fancy, but Redout: Space Assault looked cool if nothing else. It’s a partially on-rails space shooter in the Starfox mould that definitely benefits from using a controller. Great feeling of speed and control of your ship as you tear around incredibly bold and highly populated space environments shooting stuff through probably more missions than you’ll need before repetition kicks in. Fun while it lasts though!
I wouldn’t say I’m a massive fan of Impossible Road, but I’ve been playing it occasionally for years and in that time it survived many memory-saving app clear outs on various iPads. Super Impossible Road might be a reason to get rid though. It’s more of the same frustrating but addictive high speed ball-down-ramp gameplay, but seems more structured and is definitely less minimalist. Nice to play on a controller too.
Single-button two-player is probably the way to get the most out of Cricket Through the Ages, but there’s still a lot of fun to be had in single player that goes from the bizarre to the dark and back again in the hour or so you’ll get out of all the different game modes presented by its strange, not quite cricket through the ages campaign.
Pilgrim was another of the four second wave of Apple Arcade games, and despite the lovingly hand-drawn art style, I was initially put off by its apparent point-and-click, deck building gameplay – two genres I’m not a fan of. A podcast review convinced me there was more than meets the eye though (and no deck building), and what I found was about 90 minutes of intriguing, wordless narrative strung together partly by logic and partly by experimentation. And if more point-and-clicks delivered like this I might be more of a fan.
One more part to follow in this series, where we’ll find out whether I go all in with Apple Arcade at the end of my free trial month.