Ever since I put together my list of favourite sights in all of gaming, a few weeks ago at the time of writing, I’ve been giving more favourite sights in other games a bit of thought, and we’re definitely in a position now where we can add some more to the list and make up a top ten!

You can read about the original top five here, but just to recap…

1. The road opening out in the first stage of arcade Out Run
2. The sunset background in level two of arcade P-47
3. Olli & Lissa: The Ghost of Shilmoore Castle’s second screen on ZX Spectrum
4. The sunset background in level two of PC Engine Victory Run
5. Mega Drive Streets of Rage 2 third stage pirate ship

I struggled a bit to get far beyond a top five previously, but did give a single honourable mention to Super Castlevania IV’s ghost and glitter and gold level, also known as Stage IX, also known as The Treasury, so it’s only fair that we start right there at our new number six favourite sight in all of gaming!

I could probably make up another top ten only using sights from Super Castlevania IV on SNES! And actually, before I came up with Stage IX, my initial thought was climbing the famous Castlevania steps up to the final boss with the moon behind the castle. Absolutely stunning, and in every Castlevania this sight is an indicator that your’ve nearly made it! If I had to choose any game world to live in, it’s this one (or maybe Silent Hill… more later)! I absolutely adore the unique gothic art-style, the sumptuous colours and the sheer imagination. The game has already put you through the ringer by the time you get to Stage IX, but seeing this unique environment compared to everything you’ve been through before is like a reset, refreshing you for the last push! The ghosts that float up all around the screen are harmless but remind you that in Castlevania, all that glitters – and there’s a lot here that does – might not always be gold. What is gold, though, is this little tip – jump on any treasure chest in this level 256 times and you’ll be rewarded with a big meat to boost your health. It’s all just glorious, unique in the game, and you’re welcome!

If I ever do a list about gaming music, that level in Castlevania might figure too (though it might have some competition from Symphony of the Night), but what would definitely figure – and probably right at the top of the list – would be Commando on the Commodore 64. And that’s where we heading now in our favourite sights list too! This is a mid-eighties vertically-scrolling run and gun arcade conversion, where your commando (who is more Rambo than Commando) is shooting up the enemy, chucking grenades and freeing hostages. When it first came out, like many kids on many games of the time, I spent most of my time in the first stage. And that didn’t matter, of course! And at the end of that first stage, you’re clearing out a few last soldiers as you reach a huge set of double-gates. As you get close, they spring open and all hell breaks loose as masses of enemy soldiers rush you all at once. You’d start off getting into a good position to spray them down with bullets from the side, then it was a case of just never stop moving, and should one of the enemies come face-to-face with your rifle, take them out! If you’re lucky you won’t get killed by the last guy left – which seemed to be what happened most times – and you’ll run through the gates into stage two. But if you don’t, no worries, because every time you get there you’ll get that same sense of anticipation and exhileration as those gates swing spring apart and all those guys break through!

Before we move on, I’m going to quickly mention the advert for Commando too. Obviously, the advert for Barbarian was the greatest gaming advert of all time ever, closely followed by its sequel. But, for the purpose of this discussion, let’s pretend there’s no adverts featuring Page Three stunner Maria Whittaker wearing a couple of scraps of metal… As dire as that world might be, the Commando advert – complete with what appears to be a hand-painted screenshot – is definitely one my favourite gaming adverts.

I’m not sure I can write many more words about Silent Hill 2 than I did already here! I think it’s the greatest horror game of all time, which I’d also say about its predecessor if this didn’t exist! The original Silent Hill was probably as famous for its fog as its sequel is for Pyramid Head, but this was mostly there to hide graphical limitations of the original PlayStation; it just happened to create an incredible atmosphere while it did it! The second game, on the PlayStation 2, didn’t have those limitations, but it did have fog… the absolute best fog in any game to this day! At the very start of the game, you notice wisps of fog swirling around you, and then you begin your descent, and then the fog starts to envelope you. And when you’re moving down towards the town and slowly become completely surrounded by this brilliant, multi-greyed, almost living and breathing entity, you suddenly realise that you’re really back in Silent Hill. And that’s a wonderful realisation in a wonderful moment!

In 2020, Star Wars: Squadrons came very close to the thrill of flying an X-Wing, but a long time ago, in a galaxy far, far away, something else came even closer! When you sat down in the sit-down Star Wars arcade cabinet in 1983, you were Luke Skywalker climbing into the cockpit of an X-Wing. And you’d never seen graphics like this before – you were in a 3D colour vector dogfight approaching the Death Star, then you were navigating your way across the surface of the Death Star, and then, in one of the most exhilerating moments you’ll ever come across in the history of gaming, you dropped down into the trench! You’re being shot at from side-mounted cannons and you’re avoiding beams up and down and in the middle, and it all feels wonderfully claustrophobic and so dangerous, until that moment of absolute panic when you need to fire your proton torpedo down the exhaust port. “Great shot kid, that was one in a million” then rings out as the Death Star explodes and you start all over again with the difficulty ramped up. Never before did a few coloured lines spark so much imagination!

We’re closing out our top ten with a game that took the giant leap into filling-in those coloured lines, and not only that, but doing something else you’d never seen the like of in a game before… especially a racing game! I have absolutely no recollection of Hard Drivin’ in any arcade, but it was a huge deal when the conversions hit in 1990, and the undisputed highlight of Christmas that year was the Atari ST version (more on that here)! Even though I’d never played it before, like everyone else that played it, I knew exactly what I was looking out for the very first time I loaded it up. Go up the hill from the start, do a right towards the Stunt course, take the bridge (again and again until you realise the speed limit signs at the side of the road aren’t just there for decoration), one more right, and there it is in all it’s majesty – the legendary loop-the-loop! I still think it’s a technical marvel every time I play it, and I still every time I go around it I still wonder quite how I did it! And there you were thinking I was going to say the cow that moos when you run into it!

As we had an honourable mention in our previous top five, which is now our number six, before I summarise the full top ten I just want to award a replacement honourable mention! I struggled to not include this, but if I had included it, I’d have struggled to decide exactly what I was not going to include, or, indeed, what from this game I would! Before stuff like Halo (RIP) or Uncharted or Tetris or various Marios became system sellers on their respective consoles, a game called Defender of the Crown was exactly that on the Atari ST. I don’t think there was ever a graphical leap between computer or console generations like that one. One minute you’re prodding monochrome ghosts in Scooby Doo on the Spectrum, and the next you’re looking at this jaw-dropping vista with the most realistic medieval castle you’ve ever seen recreated on anything!

I’m also awarding another honourable mention because if the first instalment had one, then surely this one deserves one too? This time we’re talking about the arcade version of Gradius II, known as Vulcan Venture outside of Japan. I’ve dabbled with Gradius and its offshoots (such as Salamander, also known as Life Force) for years, and I’m equally terrible at all of them, but fortunately this sight comes midway through the first level, so even I get to have a gander! This is a 1988 side-scrolling power-up shooter, and you’re quickly dodging these stunning suns that fire-breathing fire serpents occasionally slither out of. Then at one point you’re surrounded by three of these fiery planets and it just looks terrifyingly beautiful. If only I could get past the flaming boss at the end of the level, because who knows what incredible sights lie ahead?

Finally, unless I think of anything else that urgently needs to be included in the next five minutes (like stage one of 3D Fantasy Zone II W, or a mass of ghosts in Gauntlet, or the cemetery in Resident Evil 4, for example), I’m going to further preview what’s potentially already turned into the inevitable top fifteen! It would be be here right now – and in all probability be a lot more than something after the honourable mentions too – except I reckon there’s a better version of it waiting in the arcade game, and that’s the wonderful scene from Stage V of Splatterhouse on PC-Engine with the flying scarecrow pumpkin skeleton thing and it’s bony zombie army. I’ve just never got that far in the arcade game, but there’s a challenge for me one fine day…

In the meantime, let’s just run down our all new top then!

1. The road opening out in the first stage of arcade Out Run
2. The sunset background in level two of arcade P-47
3. Olli & Lissa: The Ghost of Shilmoore Castle’s second screen on ZX Spectrum
4. The sunset background in level two of PC Engine Victory Run
5. Mega Drive Streets of Rage 2 third stage pirate ship
6. Super Castlevania IV ghost and glitter and gold level (Stage IX)
7. Gates opening at the end of C64 Commando first stage
8. When the fog engulfs you at the start of Silent Hill 2 on PS2
9. Dropping into the trench in Star Wars arcade (sit-down)
10. The loop-the-loop in Atari ST Hard Drivin’

As a final aside, when I was playing Star Wars again recently to get some screenshots, I noticed something that I’ve never noticed before in all these years! After you’ve done you’re business in the trench, check out the Death Star just before it explodes… May the Force be with you!

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