Very prominent screenshots from another system were something I became accustomed to when I had a VIC-20, but by the time I’d had a Spectrum +2 for a while I’d get a bit suspicious when what were clearly C64 screenshots were plastered all over the box. In the case of 4×4 Offroad Racing, you can kind of see why they did it though!
That said, back in the November 1988 issue of Computer & Video Games, their 47% review of that version ended with an update, saying that US Gold were unhappy with the C64 release, and the Spectrum and Amstrad versions would contain “vast improvements” when they eventually arrived.
Maybe they spent all their time on vast improvements on the Amstrad version, because let’s be clear, the only reason we’re here is the Spectrum version stinks! Sinclair User gave it 40% and Crash were slightly more impressed, awarding 42%. I think they were both generous to say the least, with their main concerns being loads of loading, and its attempts to mix some racing strategy with arcade racing falling flat and doing neither in any interesting way.
I do have that copy of C&VG, though my own recent history with this was simply coming across a very garish Spectrum screenshot on social media and being intrigued. And here we are! I’m not going to review it, but I would like to give you a commentary of my first (and last) impressions if you’ll allow!
After a decent loading screen, you’re straight into a very uninspiring list of the four “toughest, roughest” course locations and a helpful description of the terrain you can expect in brackets next to it. From what I can tell, that terrain is exactly the same regardless of the description, apart from either one or both colours you get on the screen (you read that right) changing…
1. Baja (Rough Desert). Yellow and red monochrome.
2. Death Valley (Desert). Same as rough desert but yellow and black.
3. Georgia (Mud & Hills). Same as rough desert and desert but green and black.
4. Michigan (Winter). Same as rough desert, desert and mud & hills but white and blue.
And everything in every course is genuinely those same two colours – car, road, background, obstacles, other racers…
After some more loading (and it won’t stop there) it’s time to choose your utility vehicle. There’s several, there’s lots of stats about each, and again, it’s all very uninspiring and won’t make the slightest difference to anything!
You are then a guy that looks like a darts player from the eighties wandering about outside some shops. He’s wearing some strange high-heeled shoes. You can walk into the Custom Shop to buy a bumper and something else I couldn’t work out the identity of. Then you can walk to the Auto Mart to buy extra fuel, springs and stuff like that. All of this is like a bad version of Ghostbusters. Eventually you work out that you then need to walk right to the right edge of the screen (rather than walk to your new car which is parked outside the shops) and press fire to race. This bit looks a bit like a bad Everyone’s a Wally game, and is utterly pointless. Even the next multi-load is more interesting!
Finally we’re at whatever race we chose ages ago. Winter is blue and white and is the only one you’ll have any recollection of choosing. Your car looks like it was programmed in BASIC.
Once you’re underway, you’ll notice there’s no car physics in evidence. Driving feels like moving a slider left and right. Which is precisely what you’re doing and there’s no attempt to disguise it. I think a lot of racing games move the track rather than the car, and this might be a very good example of why that trick exists!
The sound doesn’t help with any potential suspension of disbelief. You’ll find the garish monochrome graphics are perfectly complemented by completely monotone engine sounds regardless of the high or low gear you’re in. Every race is just never-ending drone!
In every course, the main obstacle is the cactus in the middle of the track every few seconds. If you hit the cactus you explode. That’s why you have three lives in a racing game in case you were wondering. You also get potholes or piles of stones or exploding blades of grass or something to avoid (like a rubbish Buggy Boy), and there’s more obstacles on the track than other racers.
There’s a lot of hills and valleys in this game. These are signified by a line on the road then the screen violently shifting, and most of the car disappearing off the top of bottom of the screen.
You also get a lot of rivers – and sometimes something slightly wider than a river – on your courses. Now, I was always impressed reading about the scale of some of the American rivers that the old pioneers used to struggle to cross on their way west, but some of these here are seemingly more ocean than river. Anyway, often when you drive through a river on any level you get stuck, and unless you’re prepared to slowly waggle the joystick left and right and up at the same time for several minutes (assuming there is a shore in sight which isn’t always the case), you’re better off just shutting down and loading the whole game again. Or just playing something else! And I’ve no idea how I worked that out or persevered in doing it once I did during my very short playtime!
The road sometimes forks like Out Run. I’m not sure if it means anything, but it’s a bit of variety I suppose. Similarly, but of more concern in a racing game, is whether or not your race position means anything. It was, admittedly, the last thing on my mind until I noticed it for the first time on the Ghostbusters-like screen you also get when something goes wrong. I’m also not sure what triggers that – your damage indicators are something else that seem meaningless most of the time. Anyway, whatever that most important problem is, now you’re here you can try and fix it (which seems possible by clicking random icons whether you bought the right gear in the Everyone’s a Wally stage or not).
Back to your race position, I didn’t notice it anywhere else, but as I said, like many things in this game I’m not sure it means anything anyway! The courses are so long and monotonous that you’re unlikely to ever get to the end of one, let alone worry about where you came. And all of the opponents are as non-descript and seemingly as uninterested as you are, so what does it matter which one comes first! It’s like those scenes in The Matrix with all the same people fighting each other. Everyone wins or no one wins or no one cares. Actually the only winner here is the cactus. Cacti. Steer clear!
On paper this isn’t a million miles away from Victory Run on PC-Engine. For a system not known for its great racers, this is a great racer. In fact, it’s a toss up between Victory Run and Pac-Land for my favourite game on the system. Anyway, if you like the sound of this and fancy a bit of spare part management in your racing, you’re far better off admiring a garish screenshot of Spectrum 4×4 on social media then going there instead!