I think Game Boy Castlevania Adventure gets a bum rap. Then again, I think that about Pit Fighter and the Spectrum version of Out Run too! (You can find out why here). Anyway, I remember being hugely impressed with it on the original hardware, and in retrospect, considering how early in the Game Boy’s life it came out, it really was an achievement. I’ve also just really enjoyed playing through it again in the Konami Castlevania Anniversary Collection on Switch…
The idea is that you make your way through four stages (or dark dungeons, torture chambers and vampire crypts as the description goes) of Dracula’s lair. After that, you enter what is called “the “dead” of night” to quote it exactly, to face off against Count Dracula and his multiple personalities. All with your “mystic” whip and mindful wits to sort you out.
A lot of the criticism I’ve seen of late relates to its inclusion on the aforementioned collection, on the basis of it being dull and poorly designed compared to the excellent sequel – also present – which renders it redundant, and no doubt taking the place of a GBA game or Symphony or whatever the missing favourite of the person criticising it is. I do get it, and wouldn’t have complained about an Aria of Sorrow or something being on here instead, or even the Game Boy Kid Dracula; actually, having just finished the NES version, I’d have really liked that! But I don’t think that makes it a bad game.
Admittedly the first stage is a bit sedate, but there’s some really challenging platforming, races against time and boss fights later on. Took me a few goes to remember how the end bit works, but the rest felt comfortably familiar, and more importantly, as fun as I remember. It looks really good too – very clean, very atmospheric, and it’s very clear where you need to be to make some of the more precise jumps that are called for later. It sounds like a Castlevania game too. And I for one am glad I got to play through it again on the collection!
Now I just need that Arcade Archives Pit Fighter release. Get talking to Atari, Hamster people!