Bonus Post – Dr. Mario World First Impressions

Bonus Post – Dr. Mario World First Impressions

Dr Mario World has landed a day early. I’ve played through the first 25 stages, and it’s definitely more Candy Crush than Dr Mario so far in gameplay terms, and it’s starting to feel like it in free to play mechanics too – there’s definitely timers ticking in the latest area and hearts ready to restrict my play time!

The idea is that you need to get rid of coloured viruses by matching two or more of them with your coloured capsule, which you slide up the screen and let it go on its way once you’ve got it positioned. There’s a single player campaign and versus mode where you can play your friends (maybe…), which unlocks when you’ve played enough of the campaign. And that’s about where paid gems and hearts and stuff came into play too.

It looks and sounds as great as you’d expect, and it’s a perfectly fine example of the match-three mobile puzzler, with skills and items and even a choice of doctor and assistant characters. Now and again it feels like Dr Mario (even when you’re Dr. Bowser). But only now and again unfortunately.

In theory the multiplayer does give it something extra, but this is Nintendo we’re talking about! I have unlocked this, I’ve played a random and it’s fun, but it looks like my Nintendo account friends can’t be accessed (or if they can, I don’t know how), and looking for Facebook friends is just giving error messages. Speaking of which, you’d better have a decent connection all the time – even with one I’ve had several lost connection error codes appear, and game freezes appearing too during normal gameplay. Hopefully that can be patched out like it was on Super Mario Run.

Despite the negative tone, I do enjoy a match-three, and I’m enjoying this so far… but I enjoy Dr. Mario on the NES an awful lot more, and I’d much rather be playing that timeless classic on my phone!