My Life With… The Legend of Zelda (NES / Switch)

My Life With… The Legend of Zelda (NES / Switch)

Much like Nintendo as a whole in the 1980’s (after Game & Watch at least), the Nintendo Entertainment System completely passed me by. When it launched in Europe, I was still fairly new to the ZX Spectrum, and when it was time to move on from there, I don’t remember ever even considering any console – it was just a choice between Amiga (boo) and Atari ST (yay)! Super Mario Land on the Game Boy would be the first time I’d touched anything Nintendo since Snoopy Tennis, and whilst everyone knew of Mario, I’d certainly never heard of Yoshi or Kirby, and definitely not Zelda or Link!

Over decades of gaming, of course I became more aware of the Zelda games, but was never compelled to try one on the Game Boy and its successors, the GameCube or my son’s Wii. Then when I got a 3DS in 2017, Ocarina of Time was dirt cheap and knowing its reputation, bought it with the console. Then didn’t touch it… Fast-forward to May 2018, a Switch for my birthday, as well as a copy of Breath of the Wild , which I also didn’t touch for months, but I had an excuse this time!

I decided I couldn’t start Breath of the Wild until I’d played one of the classic Zelda games, to have an appreciation of where it was coming from. By this time, I actually had a choice – as well as Ocarina of Time, I now had a NES Classic Mini too, which also offered the original The Legend of Zelda and Zelda II: The Adventure of Link. As I’d not really heard anyone over the years hyping up the NES games, and obviously everyone hypes up Ocarina of Time all the time, I went there first. And it was great, and I finished it (which took the entire summer), but it didn’t say greatest game of all time to me. I fired up Breath of the Wild the very same evening I finished Ocarina of Time, and over the 90+ hours it took me to finish it, it did blow me away. I was very glad I’d played Ocarina of Time first because it gave it context and also heightened the spectacle of this new masterpiece; now we’re getting closer to that greatest game of all time tag!

September 2018, and where do we go from here? By now, I’ve gone from couldn’t care less about Zelda to fanboy in the space of a few months, and I wanted more, so of course we go back to the beginning. And by now I have a choice of where to play it, with the launch of the Switch online service and its library of NES classics (and that dreadful football (soccer) game). I decided it deserved to be played with a proper controller though, so went for the NES Classic version. Initially at least…

Originally released in 1986 in Japan and 1987 elsewhere, you play Link, a young man out for some action-adventure who needs to find eight bits of the broken Triforce of Wisdom spread all over what must have seemed like a massive monster-filled Hyrule at the time, then confront the evil Ganon and rescue the kidnapped Princess Zelda. Then do it all again, should the urge take you, in a harder and remixed second quest.

I was aware that this game didn’t exactly hold your hand when your adventure begins; you start with nothing, and I knew about people spending hours burning bushes, bombing rocky outcrops and prodding statues just to find basic equipment before you even think about finding bits of Triforce. I’d also read an extremely useful tip – read the manual! In particular, it pointed to a map you find in there, apparently included because Nintendo of America decided it was all a bit too much…

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Look really closely, and you can see question marks – at least you know where the bushes are worth burning! Eventually, suitably equipped with the start of what will be a veritable arsenal of powerful gear and life hearts by the time you’re done, you’ll come across a dungeon. Things are a bit more straightforward with the dungeons, where you’ll find a map, a compass, sometimes some equipment like a raft or whistle or magic rod, which will be essential for getting to or completing later dungeons, and then a boss between you and your bit of Triforce. Collect all the bits from the eight dungeons, then there’s one more dungeon hiding the big bad boss man and Princess Zelda.

As you get more powerful, the challenge ramps up, but all the time the focus is on exploring every aspect of the 128 screens of Hyrule and its dungeons, which is hugely rewarding when your patience finally pays off. The monsters that inhabit the dungeons do become more challenging too, and by the time you’re at the sixth or seventh, you’ll be tearing your hair out trying to dispatch a screen full of teleporting undead wizards or knights you can only attack from the side then getting out of there with enough health to make it worthwhile carrying on. None of this more so than in the final Ganon dungeon, which is a beast by the standards of 30 years ago or of today. Thank goodness for the modern convenience of easy saves and restarts on the NES Classic and the Switch…

I almost forgot the Switch. Somewhere around dungeon two, I’d completely fallen in love with this game and kept thinking how cool it would be to have this ready to go anytime and anywhere on the Switch. But by now I was thinking even more that the right way to play it was on a NES controller, as well as the fact that if I finished it on the NES Classic it would have made buying it worthwhile in itself. Then I had the brainwave of catching up to where I was on the NES Classic on the Switch, and playing every dungeon on there as soon as I’d finished it on the NES Classic. Which is what I did to the end, at which point I decided I could dabble in the second quest on the Switch whenever I feel like it.

The Legend of Zelda is an an incredible piece of games design today, and I can only imagine the impact it had on anyone that had the patience to get to the first dungeon back in 1986/7.  The remarkably atmospheric 8-bit world completely immerses you – through the distinct looking forests, deserts, coastlines and lakes as you traverse Hyrule; through the menagerie of different monsters and characters you come across; through the wonderful music and now-iconic sounds; and through the vast and ingenious world and dungeon design. Truly epic, and for me, one of the greatest games of all time.

Bonus Post – Top Ten Games of 2017

I very rarely have the impulse to buy anything day one, and I’ve spent most of this year playing catch-up with stuff I’ve been given for birthdays or Christmas that I’d directed people to get for me at bargain prices – Wolfenstein The Old Blood, Doom (which was the only game that’s ever induced serious motion sickness in me then outstayed its welcome a bit but I finished it), Dishonored, Dirt 3 and the marvellous Trackmania Turbo were highlights. Lego Dimensions, particularly the Midway Retro Arcade level pack and all the old favourites of mine it included, has also been a mainstay, as has No Man’s Sky, which I’ve now pumped hundreds of hours into and it remained my go-to game until November when I decided I just didn’t want to play it any more. Special mention also to Super Mario Run which appeared right at the end of 2016 and I’ve continued to play throughout 2017. I also got a New Nintendo 2DS which opened up a whole new world of Nintendo games that I’d missed out on since the Game Boy Advance – Legend of Zelda: Ocarina of Time, Harvest Moon, Super Mario Tennis and much more…

1. Elevator Action

Seeing this appear out of the blue on the PlayStation Store new release list towards the end of November was a console generation highlight for me, only previously (almost) equalled by the same for Renegade a couple of years ago! Every time I play it I’m standing in front of an arcade cabinet in the cafe area of our local leisure centre in 1984, with the music from the Saturday morning roller disco in the background and a can of Dr Pepper from the only vending machine in town to stock it on the table beside me. It’s the arcade version of Elevator Action, released on PS4 as part of their Arcade Archives series, and by default is the best game released in 2017 on any platform.

2. Stardew Valley (PS4)

This is one of the most joyous gaming experiences I’ve ever had! It also gives me the chance, as someone living on a farm in the country with no intention of ever farming or even vaguely embracing country life, to experience all of that stuff from the comfort of my own living room! You just do whatever takes your fancy, whether it’s clearing some land, doing up some buildings, growing some crops, fishing, looking after your chickens, playing the arcade games in the village pub, mining, building a fence, beach combing, helping out villagers or just wandering about the place. Slow-paced, open-ended, great looking and wonderful – just like the life waiting right outside my front door if only it wasn’t so much hassle!

3. Pokemon Ultra Sun (3DS)

For this game I did get that rare impulse to buy day one! Pokemon Gold (see below) very recently introduced me to a series I’d missed out on for decades, but this brought me right up to date with a stunning handheld masterpiece. The world is brimming with life (including some great Pokemon), the story will cost you hours that you thought were minutes, and even the necessary grinding stays fun. So much gameplay here and I can’t recommend it enough. Especially if you’re still the sceptical non-player that I was until a couple of months ago.

4. Everybody’s Golf (PS4)

I’ve never really played as much Everybody’s Golf as I should have, given I’ve owned iterations on various platforms since the original Playstation release. I have made up for that a bit with the latest one though. It’s still instantly familiar, albeit with a PS4 sheen and all kinds of modern gaming depth, maintaining a very simple mechanic that makes it very easy for a quick nine holes to turn into ninety!

5. Pokemon Gold (3DS)

Okay, it’s another pure re-release (but definitely not the last one in this list), this time of an ancient GameBoy Colour game with no 21st century bells and whistles added, but it was my first ever Pokemon game, I’ve sunk dozens of hours into it and its fantastic immersive world hasn’t aged a day, so definitely deserves to be in the top half of this list. Check out a more detailed post I did on this here.

6. Wipeout Omega Collection (PS4)

Before you think it, it’s a remaster and not a re-release! But anyone, I’m playing by my rules here so anything that came out this year goes! This collects some of the more recent titles, updating them with incredibly fast moving and great looking graphics, but the core gameplay remains, meaning it’s still the best futuristic racer out there and was a joy to come back to.

7. Fire Emblem Heroes (iOS)

For a free-to-play game built around loot crates, this is an incredibly generous, very focussed tactical fighting game. Production values are off the charts; it’s accessible but deep; there’s some very saucy characters, and in my 30+ hours with the game I collected the strongest possible units and rinsed every mode in the game without ever feeling I was grinding for it; without ever spending a penny.

8. Animal Crossing: Pocket Camp (iOS)

This game is pointless. And that’s most of the reason I love it. I don’t care that it’s constantly (though completely unobtrusively) reminding me that I can spend money that I won’t spend. I’m quite happy waiting for stuff to appear that I can use to help out the animal people hanging around my campsite who give me money and materials to buy more stuff then wait for that to appear while I fish and catch bugs and rearrange things. The most casual, relaxing, mindless and fun waste of time I’ve played this year.

9. Resident Evil Biohazard

I’d have loved it if this didn’t have the word “Biohazard” in the title and been able to maintain the feeling of Texas Chainsaw inspired anxiousness that built up in the first few hours before the ooze started appearing. I’d also have appreciated it being a few hours shorter. But all the same it takes the series back to its horror roots, even including a nice nod to the dogs jumping through the windows in the original. It’s a lovely looking game, great attention to detail with surprisingly varied settings, and happily the puzzles aren’t too obscure, the inventory system isn’t too restrictive, and the save points aren’t too far apart.

10. Rogue Trooper Redux (PS4)

Some of the mechanics are creaking a bit by today’s standard, but this remaster (the last on this list I’m proud to announce) will bring a tear to the eye to anyone that’s not read Rogue Trooper since they were a kid in the 80’s! Okay, it’s not a patch on the Spectrum version that everyone’s forgotten ever existed first, but just to spend a few hours running and gunning across Nu-Earth and bringing back all those 2000A.D. memories makes it essential!

My Life With… Pokemon Gold (Nintendo Game Boy Colour / 3DS)

My Life With… Pokemon Gold (Nintendo Game Boy Colour / 3DS)

At this point you may well be expecting me to transport you back to the early 2000’s, which may have marked my time living in London or the start of my time back in my hometown of Bedford. I’d probably be engaged, having just proposed in the tomb of Tutankhamun in Egypt’s Valley of the Kings. But actually, don’t expect that. Not happening this time, although by coincidence I was listening to The Smashing Pumpkin’s Machina / The Machines of God when I bought Pokemon Gold, as I might have been doing had I owned a Game Boy Colour and had the slightest interest in Pokemon the best part of two decades ago!

So as far as this post is concerned, Pokemon Gold was released for the Nintendo 3DS in September 2017, just a few weeks prior to the time of writing this. Which is a real benefit as I can remember exactly what was going on when I was playing it for a change!

The New Nintendo 2DS is my first Nintendo handheld since the Game Boy Advance SP. I’d had my eye on it since its announcement – nice price point, no crappy 3D gimmick, and it was properly portable, unlike its non-New predecessor. And what a games library! But since the aforementioned weirdo engagement is now a wife and family and a very old house in the country, by necessity I bided my time until I happened to check a bank rewards account balance for the first time in two years and realised my household direct debits had netted me £250 in available cash, so I decided the time was right!

It’s a lovely, well built machine. Everything feels solid, possibly with the exception of the hinges for the top screen at full extension, which give it a slight wobble. With access to everything ever made for the DS as well as the 3DS, there’s a good 12+ years of games I’ve missed out on, plus everything on the e-shop and Virtual Console from the older Nintendo hardware. Which I also missed out on. With the obvious caveat that all of this comes at Nintendo pricing…

How about Pokemon? As I said, zero interest ever, but with the e-shop also comes demos, and I downloaded all sorts that I knew I might be into – Mario Golf World Tour, Castlevania Mirror of Fate, Resident Evil Revelations, Monster Hunter Stories, Super Smash Bros, Dead or Alive Dimensions… But also stuff I’d obviously heard of but never had any interest in, like various Fire Emblems, Tomodachi Life, Poochy and Yoshi’s Wooly World, Hey! Pikmin, etc. And the first one I actually tried, Pokemon Sun and Moon Special Demo Version. (I did also buy Mario Tennis Open, a given based on my history with Game Boy Tennis, and Legend of Zelda: Ocarina of Time; like Pokemon, I’ve never played a Zelda game).

Pokemon Sun and Moon Special Demo Version introduces you to a couple of characters, some city exploration and a trial involving photographing Pokemon in a dungeon, after which you’re free to explore a limited area. And that’s all it took to open my eyes!

Very shortly after that, when the Game Boy Colour Pokemon Gold and Silver appeared on the Nintendo e-shop at just £8.99, I had no hesitation jumping in whilst laying on my hotel room bed in Munich where I was with work, and within minutes realised that the early night I’d planned was going to be a long one!

The premise is massively simple – become the best Pokemon trainer in the top-down, classic JRPG world. This simplicity reflects in the gameplay as you wander from initial task to task, then city to city, capturing, training, fighting, puzzling, levelling up and evolving your growing collection of Pokemon, and managing your growing inventory of stuff and skills. But from the outset, you quickly start to realise the enormous depth to the game, and the enormous strategy to be employed in making progress.

As you travel the world, progress is charted through defeating the Gym boss in each city. With all the distractions on the way between cities, from Pokemon hiding in long grass or characters you meet on the way and challenges they put your way, to exploration of caves and dungeons, by the time you reach the next city your Pokemon collection should be in fairly good shape to take on these bosses, though after three or four it starts getting tougher. Beat the boss and you’re rewarded with badges that allow you to use Pokemon skills you’ve acquired on the way as and when you please, like cutting down trees that previously blocked your path or surfing on water Pokemon across lakes and seas to make further progress!

Every Pokemon has its own unique set of strengths and offensive, defensive and special skills that come into play, and there’s over 250 of them running wild waiting for you to find and catch them. Some of these are much rarer than others – they might only come out at night (with day and night in real-time) or in a certain cave on a certain day, or you might only be able to encounter them if you’ve come across the right fishing rod and you’re using it in the right lake. As said before, enormous depth and so much to do outside of Gym battles to become the greatest. In fact, after dozens of hours of play I’ve got an enormous list of things and places to come back to as and when I’m equipped to do so – there’s literally no end in sight, which is fantastic as this has become my go-to game whenever my fingers have nothing more grown-up on the go!

Strangely in retrospect, until just now I’ve never really considered how the game looks and sounds – it’s a Game Boy Colour game, so clearly it has a certain look, but even 20 years on it’s perfect for now. Everything is dynamic and colourful, every character is full of personality, and the battles play out with effective animations when you pull off a move. One really nice touch as you progress is your radio, which you can dial in to your own favourite stations when you get to the radio tower in one of the bigger cities if you win a quiz there, although admittedly the sound hasn’t aged as well as the graphics. But there’s so many other nice touches which I can quite believe you’ll never see, which is what really makes this game a staggering achievement.

I don’t often pre-order games, but at the time of writing Pokemon Ultra Sun and Moon is only a couple of weeks away and my experience with Pokemon Gold has me completely sold – I need this day one!